Computing at Kingsacre
At Kingsacre Primary School it is our intention to provide a Computing curriculum which enables children to be able to make discerning use of the latest technologies to support them in all aspects of their lives. Computing within our school aims, therefore, to provide a wealth of learning opportunities and transferrable skills explicitly within the computing lesson and across other curriculum subjects. Computing skills are a major factor in enabling children to be confident, creative and independent learners and it is our intention that children have every opportunity available to allow them to achieve this. Our children are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Children build on their growing knowledge and understanding as they progress through the school and are equipped to use information technology to create programs, systems and a range of content. We aim for all of our children to leave KS2 as digitally literate so that they are prepared for future education and in the workplace.
A child who learns computing at Kingsacre Primary School will:
- Understand and apply the fundamental principles and concepts of computer science e.g. abstraction, logic, algorithms and data representation
- Analyse problems and have practical experience of writing computer programs to solve these problems.
- Evaluate and apply information technology to analytically solve problems.
- Be safe, responsible, competent and confident users of technology.
- Use a range of digital devices and computer software.
- Be an active participant in a digital world and know how to keep themselves safe.
- Be able to find, explore, analyse, exchange and present information.
- Develop the skills necessary to be able to use information in a discriminating and effective way.
- Explore and respond to key online safety issues such as digital communication, cyber-bullying, online safety, security, extremism, plagiarism and social media.
- Be able to apply the British values of democracy, tolerance, mutual respect, rule of law and liberty when using digital systems.
- Be equipped to be able to make healthy, safe choices when online.
- Have foundations in computing that prepare them for future education and the workplace.
COMPUTING IN EYFS
Computing in the EYFS at Kingsacre introduces children to technology in meaningful, age-appropriate ways. Through exploration and play, children begin to understand how technology can be used to find out information, create, and communicate.
Children learn to operate simple equipment such as tablets, interactive whiteboards, and programmable toys. They develop early problem-solving skills and an understanding of cause and effect through hands-on digital experiences.
The classroom environment provides opportunities for children to explore technology safely and with curiosity. Teachers model responsible use and guide discussions about how technology helps us in everyday life.
At Kingsacre, children begin to recognise the role technology plays in their world. They learn to use it thoughtfully, creatively, and safely, building confidence and understanding that will support their digital literacy as they progress through school.
Children will achieve the following Early Learning Goals:
- Personal, Social and Emotional Development: Promotes collaboration and confidence in using technology.
- Communication and Language: Encourages discussion of ideas and instructions for digital tasks.
- Mathematics: Supports sequencing, logic, and problem-solving.
- Physical Development: Develops fine motor skills through device and tool use.
- Creative Development: Encourages creativity through digital drawing, coding, and multimedia.
.jpg?width=320&height=240&scale=LIMIT_MAXSIZE)

